Hi, I'm Justin Johnson!

I am an artist and a programmer with a focus on video game development. On this site you can find some of the games and other personal projects I have made or worked on over the years.

Reclamation
Created for the 2022 Global Game Jam at the virtual Seattle Indies jam site in 48 hours. I did the pixel art and most of the UI programming as well as some of the game design. Solarpunk city builder where you must expand your city while maintaining balance against the encroaching hostile nature.
2022
Global Game Jam
Pixel art / Programming
Magic Lure Marketing
Created in 2 weeks in Unreal Engine for the Seattle Indies Slow Jam in 2023 with a small team of several other developers. My focus was on the game design and programming implementation.
2024
Seattle Indies Slow Jam
Design / Programming
RimWorld Mods
Some of my most notable mods created for the video game RimWorld, involving a great deal of C# Reflection code and runtime XML manipulation.
2024
Modding
Solo
Brightside News Corp.
A 4-player party game where players compete to make humorous spins on fictional news headlines, and vote to choose a winner.
2024
Global Game Jam
Art / Design
Cozy Stasis
Created for the 2021 Seattle Indies Slow Jam in 2 weeks. I made it completely by myself, and had a wrist surgery during the gamejam that forced me to take a short break. Wake up from stasis and clean up after the other people on board the same ship as you learning about their characters as you go.
2021
Seattle Indies Slow Jam
Solo project
Casting Lots
Created for the 2022 GMTK Game Jam in 48 hours. Top-down survival game inspired by Vampire Survivors and themed around "dice," the gamejam's theme.
2022
GMTK Game Jam
Pixel art / Programming
Deadwood
Side-scrolling platformer created for the 2023 Global Game Jam at the Seattle Indies jam site in 48 hours with a small team. I did some of the programming and art.
2023
Global Game Jam
Art / Programming
Lost Flowers
Created for the 2021 Global Game Jam remotely through the Seattle Indies virtual site in 48 hours. I did all of the programming and some of the art, especially tech art. Top-down stealth game with light combat.
2021
Global Game Jam
3D Art / Programming
Derelict
Created for the 2020 Global Game Jam at the Seattle Indies jam site in 48 hours. I did all of the programming and some of the art. Explore a derelict space station and try to repair the computer systems.
2020
Global Game Jam
Art / Programming
Tides
An unfinished Unreal Engine 4 project inspired by Outer Wilds based on environmental exploration through a location with dramatically shifting tides.
2020
Abandoned prototype
Solo project
Out of the Ashes
Created for the 2019 Global Game Jam at the Seattle Indies jam site in 48 hours. I did all of the programming and art.
2019
Global Game Jam
Art / Programming
Appease Me!
Created for the 2018 Global Game Jam at the Seattle Indies jam site. I did most of the art as well as some game design and programming. A couch multiplayer game where the players are given tasks to compete to complete first.
2018
Global Game Jam
3D Art
Tidal Takedown
Created for the 2017 Global Game Jam at the Seattle Indies Workshop in 48 hours. I did all of the art and some of the game design.
2017
Global Game Jam
3D Art
Temple in the Clouds
A 3D environment created in Unreal Engine 4 for my first 3D modeling class. The visual style was primarily inspired by The Legend of Zelda: Breath of the Wild. The tools used were: Autodesk Maya, Substance Designer, World Machine, Photoshop, and Unreal Engine 4.
2017
School Project
Older, Miscellaneous Artwork
Various pieces of art I created roughly between 2013 and 2017.
2017
Freelance digital illustration
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